2020 TTMaker臺東暑期新創種子營

2020 TTMaker Taitung Summer Innovation Seed Camp

不管創新或創業,許多想法都必須要經過不斷的驗證才能夠從夢想成為現實,驗證是研發最核心的過程。此工作營針對國中生而設計,從天馬行空的想法透過視覺化的溝通到演出式的模擬,過程中學習如何為自己創造價值,將想法有邏輯、結構性的轉化為意義的作為,成為未來的解決方案提供者。

 

Innovation or Entrepreneurship, most ideas need to be tested rigorously in order to be transformed from a dream into a reality, and testing is the core of R&D process. This workshop is designed for middle school students, turning blue sky concepts into meaningful actions through structured and logical methods. They also learn to communicate with visual aids and test concepts through simulations, while establishing value for themselves by becoming the solution provider of the future.

設計思維工作營

Design Thinking Workshop

豪創企業帶著高中學生體驗設計師的觀點,與在地店家合作,體驗設計研究過程,從背景調查、問卷設計、深度訪談、尋找機會點,到對店家提案。學生從實際操作充分的體驗設計思維的精髓,從多面向的切入點累積客觀的知識,再提出合理、適當的構想,培養獨立、批判式思維,並提出創新構想。

 

Seeing the world through a designer's eyes, this workshop collaborated with local businesses to create an opportunity for high school students to understand Design Thinking by walking through a simplified process of Design Research, from background research, survey design, ethnographic interviews to finding opportunities. Students understand how to accumulate knowledge from various approaches to understand a subject, develop critical thinking skills and create proposals of innovative opportunities to the business owners.

如果我是一隻螞蟻 - 三慈國小

If I am an Ant - San-Cih Elementary School

『如果我是一隻螞蟻』是一個以認識微觀為主的主題活動,學生透過微觀以及顯微的方式重新看世界,並創造出自己的微觀冒險故事。我們希望能夠刺激學生主動的觀察環境周遭的細節,並延伸出屬於自己的幻想及啟發。

 

"If I am an Ant" is a workshop that focuses on the theme of macro view of the world. Students experience both macro and micro photography with the goal of creating their own macro adventure story. We hope to stimulate students to proactively pay attention to details in their own surroundings and create their own aspirations.

玩具日 - 大樹國小

Toy Day - Ta-Shu Elementary School

由於疫情的關係,今年許多跟畢業相關的活動都被取消。高雄大樹國小資源班的老師們還是希望能夠為學生留下國小生涯不一樣的回憶,送給畢業班的禮物。豪創非常榮幸接受邀請,為這班非常棒的學生們安排一場難忘的體驗。這次活動的時間非常短,在於老師們討論後決定以『玩具日』活動為基礎,並做修改讓學生能夠在活動時間內得到完整的體驗,而活動還是保留了核心過程 - 體驗、理解及創作。

為了分散時間的壓力,老師們提出將部分的活動提前進行,並由豪創分享、指導老師們活動的脈絡及方法。豪創非常高興有次機會與老師們交流,因為這是我們一直以來最期待的,希望能夠將設計方法及思維融入到正規教育的環節中。

在主要活動中,學生們很快就進入狀況。各個組別也形成了非常不同的組織結構,展現不同的默契及處事方式。學生們非常願意嘗陌生的設計、挑戰,也從中得到快樂的學習經驗。最終,因為時間不足的關係,其中一組無法完成作品,但這不是最重要的。我們希望學生們能夠從過程中體驗不同的邏輯、發覺自己以往沒有看過的能力及面向。

 

Due to the pandemic, many graduation related events have been cancelled this year. Nevertheless, Da-Shu Elementary School special education teachers still wish to give their graduating class something special to remember, a graduation gift. Hao Chuang was very honored to be invited to tackle this task. Due to the short time constrain, the teachers and the team decided to base the workshop on "Toy Day" with a condensed program.

To ease the stress on time constrain, the teachers recommended to run part of the program ahead of the main event, and Hao Chuang team was very excited to provide coaching and share our experience and methods.

During the main event, the students were in working mode quickly and each group developed their own team structures. The students were also very willing to accept new challenges and try new designs, but the lack of time meant one of the teams could not finish their work in time. However, most importantly, we hope that they have discovered for themselves a different experience of learning as well as talents that they may not have realized before.

自造遊戲PK大賽 - 三慈國小

Little Game Makers Super Battle - San-Cih Elementary School

『自造遊戲PK大賽』活動是由先前『玩具日』所衍生出的主題。自造玩具考量的是個人的“好玩”,但自造遊戲就必須思考如何讓別人也感受到“好玩“,因此所需要的能力及思考層面更為廣闊、複雜。

 

學生在此活動可以體驗以下三個主要的能力要求:

 

1. 同理心 - 為別人創造好玩的體驗

 

2. 互動設計 - 如何實現這個體驗

 

3. 系統思維 - 遊戲的規範及互動策略

遊戲的類別和主題完全由學生們自行決定,我們扮演的純粹輔導、鼓勵,以及技術顧問的角色。我們希望學生們的思考範圍更廣闊,以好玩、無壓力的方式讓自己的努力變成別人的快樂。

 

"Little Game Makers Super Battle" is a workshop that extends from the previous "Toy Day" theme. A DIY toy involves the maker to consider what is fun for him or herself. However, a game design requires the maker what is fun for other people. Therefore the abilities involved in creating an interactive game is wider and more complex.

 

Students will experience the following three core abilities during this workshop:

 

1. Empathy - Ability to create a fun experience for others

 

2. Interaction Design - How to realize this experience

 

3. Systematic Thinking - Game design strategy and rules

The theme and type of games are entirely decided by the students and we only play the role of assistance, encouragement and technical consulting. We hope that students can think beyond themselves and turn their own hard work into an enjoyment for everyone else.

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玩具日 - 瑞峰國小

Toy Day - Ruei-Fong Elementary School

豪創企業有限公司將玩具日的主題帶到瑞峰國小。雖然這是第二次舉辦相同主題的工作營,但學生的創造力十足,也展現出與眾不同的能力,是我們團隊難得寶貴的學習機會。活動的過程與先前的一樣,以體驗、理解和創作為主軸。與先前的活動不同的是,這次參與的學生們雖然只有九位,卻是全校全員的參與,從一至六年級。而年齡層的差距其實並沒有成為太大的挑戰,因為瑞峰國小的學生們像一個大家庭一樣,彼此溝通、合作無間,讓活動能夠非常順利的進行。我們也希望分享給他們豐富的內容,從挫折中得到滿足感才是最充實的學習。

Hao Chuang Enterprise Co. team brought the theme of Toy Day to Ruei-Fong Elementary School. Although this is the second time that we have held a workshop of the same theme, the students' creativity has displayed an unique ability, which is also a precious learning opportunity for the team. The process of the workshop remained the same, from Experience, Understand to Create. However differ from the previous workshop, our participants this time are the entire student body or nine students of Ruei-Fong Elementary School. The wide range of age group did not pose as a challenge as the students are more like a big family, who worked and communicated harmoniously with each other. We hope to bring rich contents to them and from the process, learn from set backs, which is the most meaningful form of learning.

以下是活動摘要,歡迎慢慢品嚐。

The following videos are tidbits from the workshop, please enjoy .

玩具日 - 三慈國小

Toy Day - San-Cih Elementary School

豪創企業有限公司與三慈國小合作,以玩具為主題,讓學生認識機械結構。過程從體驗、理解到創作,學生從挫折中找到樂趣,轉化為有意義的學習。活動過程分為三個階段 - 體驗、理解、創作。

體驗 - 我們準備了自行組裝式機械恐龍玩具讓學生們玩樂,從過程中體驗機械結構的運作方式,以及零件組裝過程。

理解 - 在學生們充分的體驗玩具後,我們將機械設計的解說以遊戲的方式進行以強化學生們對於機械設計的認知。同時,我們也透過日常生活中例子與所學的做連結,並以高科技登山車為實際例子解說簡單的原理如何解決複雜的問題。

創作 - 我們引導學生們利用他們熟悉、容易取得的材料、工具及方法製作自己的機械玩具。在過程中,我們引導學生利用有組織性的腦力激盪,利用團體的力量為個人的創作累積選項以協助學生們形成設計概念。我們也帶著學生們將抽象的概念轉化為可執行的設計,並透過團隊合作完成作品。

 

Hao Chuang Enterprise Co. in collaboration with San-Cih Elementary School hosted a series of workshops with students to introduce the idea of mechanical designs. Students found joy within set backs, transforming the experience into meaningful learning. The process included three phases - Experience, Understand and Create.

Experience - The team prepared a series of self-assembled mechanical dinosaur toys for the students to experience. Through the assembling process, the students gained exposure to mechanical designs and how parts are put together.

Understand - After much fun time with the dinosaurs, we introduced various common mechanical design principles in the form of games to tie knowledge with their own experiences. We also used daily examples to link theory with their practical world, as well as show case how simple mechanical designs are applied in high-tech mountain bike designs to solve complex problems.

Create - Using materials, tools and methods that are easily available to these students, we guided them to create their own mechanical toys. First we led students through structured brainstorm session to help them accumulate ideas. Through this exercise, students understand how the collective contribution of a team can benefit individual's success. We also helped students with transforming vague ideas into actionable designs, which were then accomplished through team work.

空降特戰營

Little Paratroopers Innovation Camp

豪創企業於2019年五月份主動與三慈國小聯絡表達合作的意願,並在與黃三和校長、姜宏尚教導主任以及任課老師們溝通後,安排於暑期第一周辦為期五個半天的活動。活動由阮英豪規劃主導,主軸以過程為目標,從事前的自我教育(研究)、快速發想(設計)、不斷的實驗(驗證)到作品的呈現(美感),希望學生們能夠了解如何有邏輯性的探索未知。

活動內容的目的是希望能夠透過手作的方式探索科學,利用在生活中常見的材料製作出心目中的作品,將現有的條件的限制發揮至極致,培養未來自學的方法。

 

Hao Chuang Enterprise Co. established collaboration with San-Ci Elementary School in May 2019 and with the support of Principal Huang, Manager Jiang as well as San-Ci’s teachers, we created a five half-day workshop to be held on the first week July, also the beginning of summer vacation. Led by Ying-Hao Juan, the program focuses on the process of design, from Self-Learning (Research), Rapid Ideation (Design), Experimentation (Idea Testing) and Presentation of Result (Aesthetics). We hope that students can experience, understand and explore the unknown with logic, and understand Science through hands-on experimentation while utilizing household common materials.

 

The program aims cultivate self-learning behavior under limited resource and constrains to maximize students’ potentials.

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